


Her growths as a Spear Master are good enough to rival Ryoma. However, one can focus on giving her good offensive growths by reclassing her to her Spear Fighter secondary class. Hinoka has fairly even growths across the board, which means that depending on how the numbers roll, she may end up really powerful or rather weak.He can combine this with the Fujin Yumi to make Birthright and Revelation's final bosses obscenely easy to fight, even on Lunatic mode. Although the ballista command can only reduce enemies to one health, he can easily soften up entire groups of enemies for the rest of your army. One of the skills that ballistician adds essentially lets him act as a mobile ballista turret (albeit with slightly lower range), using his equipped bow for its stats. Takumi can also reclass into the DLC-exclusive Ballistician class.However, Takumi is still very powerful, and will undoubtedly be one of your best Snipers, if not one of your best units. The only advantage Mozu has over Takumi is that she has access to other classes via reclassing that have skills that have better synergy together for a Sniper. Takumi is very strong, and is generally agreed within the Serenes Forest forums that he's actually stronger than Mozu when both are promoted into Sniper class simply because of the unique bow he has access to. He also has a great personal skill which grants him +3 Damage dealt and -1 Damage taken and +10 Crit (in a class that already has a Crit bonus) if he's Supporting a same or higher-leveled unit. The only thing stopping him from soloing the game is the fact that he can't attack adjacent enemies without a specialized Bow/Yumi (which often has drawbacks like lower Attack Speed or Avoid), or the DLC skill Point Blank. He also joins on a very shuriken-heavy map ( which are weak to bows), and the next map after that, all the enemies are fliers, which are more prime targets for his arrows. He joins very early with his special Fujin Yumi that is more powerful than anything you get for five or six more chapters. Takumi is very good to use in the Birthright path.Rarityįor stat values between level 1 and 40, see this page. This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth. The stat growth page explains how the variation works. Sugita Tomokazu (杉田智和) with Hosoya Yoshimasa (細谷佳正)Īll stats have a degree of variation. Stat total calculation excludes any values added by merges and skills.) If unit is 5★ and level 40 and unit's stats total less than 195, treats unit's stats as 195 in modes like Arena. Duo Skills cannot be used by units deployed using Pair Up.) (Duo Skills can be used once per map by tapping the Duo button. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. Grants the following effect to unit for 1 turn: "Foe cannot make a follow-up attack." Inflicts Atk/Spd/Def/Res-5 on unit and allies within 2 spaces of unit through their next actions and grants【Grand Strategy】to those units. They are handing out tokens of gratitude for the Day of Devotion. A pair connected by a bond that transcends even time.
